Alice
Description[edit]
There are some Dolls that are never able to get used to fighting. Though their lives have been ones of unending battle for countless days, countless years, the memory of tranquil times remains in their hearts. It is for this reason that they remain human even now.
Alice’s Frame of Mind[edit]
Your faintly remaining memories point to a completely different self and a different world.
Every day is a battle. Every day is fear.
However, you mustn’t let the battles and fear into your heart. That is the most terrifying thing. Even if your sisters call you a hindrance, you have to be a lovely trembling girl. Even if you have the power to fight, you were not born to fight. If you let yourself be distorted by despair, isn’t there no meaning in you being you?
Even if you are no help in fights, you are an important key to saving your sisters. You mustn’t be consumed by conflict and fear. You shall continue striving for the everyday you sisters are meant to return to.
Skills[edit]
Angel of Eden
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Timing: | Rapid | Cost: | 2 | Range: | Self |
Effect
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Regardless of your current place on the Battle Map, you are instantly transported to Eden.
This is not considered to be Movement.
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You are the inhabitants of paradise, the place where you are is the paradise. |
Healing
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Timing: | Auto | Cost: | None | Range: | See Effect |
Effect
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Other Sisters' Conversation Checks toward you all gain +1 to their rolls.
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A girl's smile is a glow in the dark. You have the power to shatter the mind filled with madness. |
Maiden
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Timing: | Rapid | Cost: | 0 | Range: | 0 |
Effect
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Make a Conversation Check with one of your sisters.
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Your slight words and gestures are not those of a killing machine. Will they be a refreshing agent for a rough heart? |
Princess
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Timing: | Damage | Cost: | 0 | Range: | 0~1 |
Effect
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This Skill can only be used when you take damage.
Your target sister receives -1 to the Cost of their next Action (minimum 0.)
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When sisters are injured, they cannot stay fair. They know that you are to be protected. |
Undefeatable Heart
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
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When you make a Conversation Check, you may add +1 to the die roll.
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What you have is a strong heart, no desire to lose to despair, as long as you can believe it, hope will not disappear. |
Dance of Distortion Skills[edit]
Prayer - Dance of Distortion
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Timing: | Action | Cost: | 0 | Range: | See Effect |
Effect
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This Maneuver takes effect 5 Count after the time that it is announced.
As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may remove a Madness Point from a Fetter of their choice. | ||||
No matter if they come true or not, your prayers will definitely reach everyone. Your wish will surely come true. No one will be unhappy. Find the way for everyone to be saved. |
Warm Smile - Dance of Distortion
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Timing: | Auto | Cost: | None | Range: | See Effect |
Effect
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When you roll a Critical Success on a Conversation Check, the target may remove a Madness Point from her Fetter towards you.
This still counts towards the Fragments of Memory limit on the maximum number of Madness Points removable during a Phase. | ||||
Your gestures, your facial expressions are sparkling. That light shines brightly within the soul of the person who talks with you. They will cast away their heavily sickened feelings. |