Basic Parts
Arms | Fist
| ||||
---|---|---|---|---|---|
Timing: | Action | Cost: | 2 | Range: | 0 |
Effect
|
Unarmed Attack 1
|
Arms | Forearm
| ||||
---|---|---|---|---|---|
Timing: | Check | Cost: | 1 | Range: | 0 |
Effect
|
Support 1
|
Arms | Shoulder
| ||||
---|---|---|---|---|---|
Timing: | Action | Cost: | 4 | Range: | Self |
Effect
|
Move 1
|
Legs | Bone
| ||||
---|---|---|---|---|---|
Timing: | Action | Cost: | 3 | Range: | Self |
Effect
|
Move 1
|
Legs | Foot
| ||||
---|---|---|---|---|---|
Timing: | Check | Cost: | 1 | Range: | 0 |
Effect
|
Hinder 1
|
Head | Brain
| ||||
---|---|---|---|---|---|
Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
Maximum Action Points +2
|
Head | Eyeballs
| ||||
---|---|---|---|---|---|
Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
Maximum Action Points +1
|
Head | Jaw
| ||||
---|---|---|---|---|---|
Timing: | Action | Cost: | 2 | Range: | 0 |
Effect
|
Unarmed Attack 1
|
Torso | Spine
| ||||
---|---|---|---|---|---|
Timing: | Action | Cost: | 1 | Range: | Self |
Effect
|
One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
Stacks if used repeatedly. Discount may be divided totally arbitrarily. |
Torso | Entrails
| ||||
---|---|---|---|---|---|
Timing: | Auto | Cost: | None | Range: | None |
Effect
|
None
|