Enemies of a specified type and number appear in the target area. These do not count towards the total Threat Level of a scenario. An enemy created by this effect in the middle of combat appears at its maximum Action Point value. If its maximum Action Points are higher than the current Count, it appears with Action Points equal to the Count it was created on -1. If its maximum Action Points are lower than the current Count, continue the battle as normal.
If a Reinforcement Maneuver calls for reducing the numbers of a Legion and there are not enough Legions to remove, it fails. Legions reduced to 0 members by this effect are destroyed.
Threat Level 0.5 Parts - Dance of Distortion[edit]
Location
Name
Timing
Cost
Range
Any
Gruesome Things -Dance of Distortion
Check
2
0
Effect
Hinder 1
Location
Name
Timing
Cost
Range
Any
Inadequate Meat -Dance of Distortion
Auto
0
Self
Effect
You may have multiples of this part in one location.
Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area divided by 10) (Round down)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Mob
Rapid
0
0
Effect
Hinder Move 1
Insert description here.
Location
Name
Timing
Cost
Range
Any
Second Form
Auto
None
Self
Effect
If this part is damaged, remove the character it was on from the stage and replace it with another one, prepared ahead of time. It appears in the same Area or an adjacent one, with the destroyed character's current Action Points minus 1. Increase the original character's Threat Level by 1/2 of the new Pawn (Rounded up).
Insert description here.
Location
Name
Timing
Cost
Range
Any
Flesh-eating Insects
Action
2
0-1
Effect
Reduce the numbers of one Legion by 5. Reinforce (Dobsonfly x1).
Insert description here.
Location
Name
Timing
Cost
Range
Any
Trauma Switch
Auto
None
See Effect
Effect
When this part gets damaged, the PC that damaged the part gains a Madness point.
Shooting Attack 2 + Chain Attack (Number of Soldiers in the same Area divided by 10) (Round down)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Floater
Auto
None
Self
Effect
Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Moan
Action
3
0
Effect
Spirit Attack 1 + Chain Attack (Number of Nightmares in the same Area divided by 10) (Round down)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Charge
Rapid
1
Special (see Effect)
Effect
Usable only on your own Movement Maneuver. If the move succeeded, then Melee Attack 3 against one target in the area before or after the movement.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Despoiler of Eden
Auto
None
Self
Effect
During the Battle Phase, if you are moving in the direction towards Eden, the Cost of your Movement Maneuver is decreased by -1 (minimum 0.)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Command the Dead
Check
0
0-1
Effect
Support 2. Not usable on yourself.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Long Arms
Auto
None
Self
Effect
Increase the Range of your Unarmed and Melee Attacks by +1.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Long Legs
Auto
None
Self
Effect
Increase the value of your Movement Maneuvers by +1.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Unite the Dead
Action
2
0-1
Effect
Reinforcement (Butcher x1). Reduce the numbers of one Legion in the target Area by 1d10.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Soul Pollution
Action
3
0-1
Effect
Spirit Attack 1.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Puppet Strings
Action
3
0-1
Effect
Melee Attack 1 + Dismember + Chain Attack (Number of Zombies in the same Area ÷ 10, rounded down.)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Immovable
Auto
None
Self
Effect
During the Battle Phase, you may ignore all Movement and Stagger effects.
All members in the same area, excepting you, take 1 damage (This attack cannot be defended against)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Mad Warrior
Auto
See Effect
Self
Effect
Damage one of your basic parts. During an attack or dismemberment roll, you may reroll if you wish
Insert description here.
Location
Name
Timing
Cost
Range
Any
Gimmicky Trap
Check
0
0-2
Effect
Support 1 or Hinder 1
Insert description here.
Location
Name
Timing
Cost
Range
Any
Dance of Corpses
Action
2
0-2
Effect
You may not use this skill on yourself. Before the turn ends, the target's attack roll gets -1. (AOE attacks can only subtract 1 from the attack roll)
Insert description here.
Threat Level 1.5 Parts - Dance of Distortion[edit]
Location
Name
Timing
Cost
Range
Any
Seed of Anxiety -Dance of Distortion
Action
2
0-1
Effect
Change any Fetter of target Doll to "Dependent". This fetter returns to normal after the battle.
Location
Name
Timing
Cost
Range
Any
Malicious Sprout -Dance of Distortion
Action
2
0-1
Effect
Change any Fetter of target Doll to "Grudge". This fetter returns to normal after the battle.
Location
Name
Timing
Cost
Range
Any
Fantasy Flower -Dance of Distortion
Action
2
0-1
Effect
Change any Fetter of target Doll to "Trusting". This fetter returns to normal after the battle.
Location
Name
Timing
Cost
Range
Any
Absolute Distortion -Dance of Distortion
Action
6
0-2
Effect
Select one target within range. At the end of the fifth count after when the maneuver was declared, the effect is activated unless this part is damaged. Select six parts and damage them. If the Maneuver count is not equal to or more than 5 it can not be declared.
Location
Name
Timing
Cost
Range
Any
ESP Barrier -Dance of Distortion
Damage
2
0-1
Effect
Defend 1. Can be used as many times as needed in the Turn, but only once per Count.
Location
Name
Timing
Cost
Range
Any
Riding Partner -Dance of Distortion
Auto
Nil
Special
Effect
At the start of the battle, select a specific Savant, except yourself, as a "Rider." (This can not change during battle.) if you and the "Rider" are in the same area during the battle, the "Rider" can invalidate the effects of "Explosive" , "Move" and "Stagger" Also, if you change Area, Riders change Area to the same Placement.
Location
Name
Timing
Cost
Range
Any
Dirty Feed -Dance of Distortion
Action
3
0
Effect
Select 1 pawn (Apart from yourself or a Legion) damage two parts on the target then move the target to "Paradise/Eden"
Location
Name
Timing
Cost
Range
Any
Emergency Transfer -Dance of Distortion
Rapid
3
Self
Effect
Roll the Dice. If the outcome is "1-2" you will be moved to Tatartus. "3-4" to Hades. "5-6" to Limbo "7-8" to Elysium "9-10" to Eden. Although this effect can be used many times per turn, it can only be used once during the same count.
Location
Name
Timing
Cost
Range
Any
Savage Frenzy -Dance of Distortion
Auto
Nil
Self
Effect
Owned only by Savants. You gain +1 to attack checks for each Location that has all parts damaged.
Location
Name
Timing
Cost
Range
Any
Mad Dance -Dance of Distortion
Auto
None
Self
Effect
Owned only by Savants. The effect is activated before the beginning of the Turn in battle. Action Point Gain of + (Number of Fetters in Madness upon the Dolls) This effect does not overlap.
Location
Name
Timing
Cost
Range
Any
Incarnation of Nightmares -Dance of Distortion
Auto
Nil
Self
Effect
The result of a Spirit Attack check can be increased by 1.
Location
Name
Timing
Cost
Range
Any
Perception Confusion -Dance of Distortion
Check
2
1-2
Effect
Hinder 2. Can be used multiple times in a Turn, but only once per Count
During the Battle Phase, when a target you control uses a Movement Maneuver, you and all other Necromancer-controlled characters in the same Area automatically move to the same destination. (They do not pay the AP cost of this movement.)
Insert description here.
Location
Name
Timing
Cost
Range
Any
Shackles of Flesh
Auto
None
0
Effect
During the Battle Phase, all Necromancer-controlled characters in the same area as you may ignore Movement and Stagger effects.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Wake the Dead
Action
3
0-1
Effect
Reinforce (1d10 Zombies).
Insert description here.
Location
Name
Timing
Cost
Range
Any
Carrion Shield
Damage
1
Self
Effect
Reduce the numbers of a Legion in the same Area as you by any amount. Prevent that much damage. You may use this Maneuver any number of times per Turn.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Protective Gear
Auto
None
Self
Effect
You and all other Necromancer-controlled characters are immune to Damage from Area Attacks.
Insert description here.
Location
Name
Timing
Cost
Range
Any
Song of Insanity
Action
3
0
Effect
Spirit Attack 1+ Area. (This part without Area adds 0.5 Threat level. With Area,+2 threat level)
Insert description here.
Any
Corpse Rampage
Action
2
0-1
Effect
Reinforcement (Ghoul X1). The legion in the targeted area loses 1 body
When a target fails a dismemberment check or has a a location completely destroyed as the result of one of your attacks, one pawn in range regains two parts.
Location
Name
Timing
Cost
Range
Any
Repair Device -Dance of Distortion
Action
2
0-2
Effect
You select one damaged part of the Target and Repair it.
Location
Name
Timing
Cost
Range
Any
Unseen Hands -Dance of Distortion
Check
Special
0-1
Effect
Instead of a normal cost, damage 2 of your own parts. The result of the check is treated as 6 and nothing can modify this.
Location
Name
Timing
Cost
Range
Any
Intimate Connection -Dance of Distortion
Auto
0
0-2
Effect
When the Count reaches 0 at the end of of the Battle Turn, a total of 4 damaged parts may be repaired amongst all those in range including yourself.
Location
Name
Timing
Cost
Range
Any
Guardian Instinct -Dance of Distortion
Auto
Nil
Special
Effect
At the start of the battle, select a specific Savant or Horror apart from yourself. This will become your "Lord." If you are in the same Area as your Lord, you may change the Target of maneuvers aimed at your Lord to yourself.
Location
Name
Timing
Cost
Range
Any
Madness Wave -Dance of Distortion
Action
4
Special
Effect
When this maneuver starts counting with the declared count as 1, at the end of the fifth count, if this part is not damaged the effect will be activated. All dolls on the stage that are not Broken Hearted gain 1 Madness point. This maneuver cannot be declared unless the remaining count is 5 or more.
Location
Name
Timing
Cost
Range
Any
Space Compression -Dance of Distortion
Auto
Nil
Self
Effect
You can only have one Pawn in the battle that owns this part. You may disable "Explosive" attack effects against you. Blast attacks you make have a +1 to their attack check.
Location
Name
Timing
Cost
Range
Any
ESP Resonance Wave -Dance of Distortion
Action
4
Special
Effect
Target all Dolls on the Stage. Each doll picks and damages as many parts as the number of skills they own from the "Psychedelic" class.
Location
Name
Timing
Cost
Range
Any
Memory Scar -Dance of Distortion
Action
3
0-1
Effect
Make a Spirit Attack. If it succeeds, the target picks and breaks as many of their own parts as they have Memory Fragments.
Choose one Horror with a lower Threat rating than you within range. Decrease your AP by the Threat Value of that Horror. All damaged parts on that Horror will be restored.
Location
Name
Timing
Cost
Range
Any
Forced Restart -Dance of Distortion
Action
Special
Special
Effect
Choose one destroyed Horror and remove it from the stage. Spend as much Action Points as the Threat Level of the Horror. Same Horror as the removed is placed as a reinforcement. Place it in the same or adjacent area as you.
Location
Name
Timing
Cost
Range
Any
Embodied Malice -Dance of Distortion
Action
4
Special
Effect
When this maneuver starts counting with the declared count as 1, at the end of the fifth count, if this part is not damaged the effect will be activated. All dolls on the stage choose two of their own parts and damage them. This maneuver cannot be declared unless the remaining count is 5 or more.
Location
Name
Timing
Cost
Range
Any
King of the Dead -Dance of Distortion
Auto
Nil
Special
Effect
You can only have one Pawn in the battle that owns this part. All Legions on the stage have their Action Points increased by 1 and gain a +1 to all their Attack checks.
You can only have one Pawn in the battle that owns this part. You gain +1 to all Attack Checks and are immune to "Hinder", "Stagger" and "Move" effects.
Location
Name
Timing
Cost
Range
Any
Remote Self Destruct Operation -Dance of Distortion
Action
4
Special
Effect
You can only have one Pawn in the battle that owns this part. Target all Dolls on the stage. Each doll chooses and destroys as many parts as the number of reinforced parts you possess, damaged or not.
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