Jester
Description[edit]
Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.
Reinforcement Points[edit]
Armament | Mutation | Enhancement |
---|---|---|
1 | 1 | 0 |
Special Skill[edit]
Name | Timing | Cost | Range |
---|---|---|---|
Surprise Entrance | Action | 0 | 1-3 |
Effect | You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target making an Unarmed Attack 3 that negates defend with a check result of 8. Your current AP will be set for the count after your reappearance. | ||
Description | Using the strange things you were given, you can disappear and then reappear in the most unexpected places. |
Skills[edit]
Name | Timing | Cost | Range |
---|---|---|---|
Land Mine | Action | 2 | 0 |
Effect | Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move. Activating the mine costs 0 AP. | ||
Description | Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others. |
Name | Timing | Cost | Range |
---|---|---|---|
Corrosive Vomit | Rapid | 1 | 0-1 |
Effect | The target automatically fails their next dismember check. | ||
Description | It may be disgusting, but it makes it easy to remove an enemy's limbs. |
Name | Timing | Cost | Range |
---|---|---|---|
Hidden Weapon | Rapid | 2 | 0 |
Effect | You may declare this maneuver as either Unarmed 3 + Move 1 with a Range of 0 | ||
Description | A multitude of situationally useful weapons have been crammed into you. |
Name | Timing | Cost | Range |
---|---|---|---|
Out of a Hat | Auto | None | Self |
Effect | At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round. | ||
Description | You're gifted with endless possibilities within, but some are less of a gift than others. |
Name | Timing | Cost | Range |
---|---|---|---|
Gas Spewer | Rapid | 1 | Self |
Effect | Until the end of the Round, enemies receive a receive a -1 to Attack Checks made against targets in your zone. When attacking you, however, enemies instead receive a +1 to their Attack Checks. If hit with an Area Attack, only the damage toward you applies the +1, and no penalty is applied when hitting other targets. | ||
Description | Not the most pleasant feature, but it can help hide your friends. |
Name | Timing | Cost | Range |
---|---|---|---|
Change of Scenery | Auto | None | Self |
Effect | Once per Round, you may declare this Maneuver after moving or being moved out of the zone where you began the current Round. You may add +1 to your Attack Checks for the remainder of the Round. | ||
Description | You hate being in the same place for too long, a change of scenery really motivates you. |
Name | Timing | Cost | Range |
---|---|---|---|
Disproportionate | Auto | None | Self |
Effect | Add the "Oversized" part to one location. This part can be repaired as normal and is treated as a basic part for the purposes of repairing. | ||
Description | A part of your body is comically oversized compared to the rest of you. It's easy to hit compared to the rest of you. |
Any | Oversized
| ||||
---|---|---|---|---|---|
Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
When you take damage, you may choose to have the attack hit this location unless it is a critical hit.
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Errata[edit]
-Landmines placed persists between rounds.
Change log[edit]
06.06.2020
-Gas Spewer, Change of Scenery, and hidden weapon reworded for clarity
-Disproportionate now states what type of part Oversized is.
-Added Errata for Landmine