A spoiled child with many toys.
Always eager for more, despite their plenty.
You may only take a skill from this class in character creation if it is your main class, and only one then. Skills may be purchased normally with favor.
+1 to the attack check if the attack is of a different type than the previous one you used (ex: Unarmed when your last attack was Melee).
Description
"You have so many options, you just can't resist using a different one every time."
Name
Timing
Cost
Range
Many Toys
Auto
None
None
Effect
When you learn this skill, you may acquire an additional Tier 2 Reinforcement part of any type.
This is not limited by your Reinforcement Points, and you may regenerate it as normal.
Description
It may not be the most extravagant, but you've never been one to say no to a new toy.
Name
Timing
Cost
Range
Run from Consequences
Rapid
0
Self
Effect
You may declare a move maneuver as if its timing was rapid.
Description
Sometimes your toy breaks a window, sometimes it breaks someone's face. Both of these may call for a hasty escape.
Name
Timing
Cost
Range
Duplicates
Auto
None
Self
Effect
Pick a non-auto-timing part. You now have a duplicate of this part that may be placed on any hit location.
Description
You accidentally got the same toy twice. At least you have a back up.
Name
Timing
Cost
Range
Cause a Commotion
Check
1
0-1
Effect
Support or Hinder 1, this may be used multiple times per round but only once per check.
Description
Your multitude of parts make you very good at encouraging people, or being a distracting bundle of noise.
Name
Timing
Cost
Range
Swap Accessories
Auto
None
Self
Effect
You may only be use this maneuver when the attack you declare is a different maneuver from the previous one. You may apply one property from your previous attack to the attack you just declared. This can only be declared once per round.
Description
Taking parts from one toy and putting it on another can lead to fun outcomes.
Name
Timing
Cost
Range
Tantrum
Damage
1
Self
Effect
You may only use this Maneuver when you take damage. You receive +1 to attacks checks and +2 to damage of your attacks. This bonus lasts until you successfully deal damage.
Description
"Losing your precious toys can throw you into a fit."